Rooftop Troubles



Rooftop troubles is a map with 5 control points which is based of the roof levels from PVZ, it is one of the maps with the highest control points, it is also a control point only map, it originally had CTF. One control point is next to the plant's base and the other control point is beside the zombie's base, only differences being some decorations and that there is a small health pack in the chimney next to the plants base while the zombies side has one inside the base. Theres a control point underground and the other one is above the ground and the last one is way above the ground. This map has a lot of elevation as well as an underground tunnel. You need to get 600 points to win the round. If you are going straight (the way facing your base) you will first encounter a tunnel that has a control point in it. If you are going to the left you there will be a capture point behind you (also the closest capture point from your base). If you are going to the right to the edge you will see a wall with a long and narrow passageway. At the middle of the map there is a capture point that you can get to by climbing the ladder near it or climbing the ladder a bit father away or you can just use your jump ability.

The Rooftop Troubles map was developed by hoshpup in around 2012 and recieved a revamp by scott1333 in 2019.

Strategies

 * You may be able to blow targets off the map using DJ Zombie or Helicopter Leaf if they are close enough to the edge of the map.


 * There are small health kits in some of the towers, use that to your advantage!


 * You can plant some mines or caltrops on top of the ladders to damage your foes and they aren't easily noticeable and avoidable compared to if you planted them at a control point, don't plant it so that it is forward of the ladder though so that your enemy won't be able to shoot them so easily.

Trivia

 * There are flags planted ontop the plants and zombie bases, and ladders to climb up there, suggesting that it was once a Capture The Flag map.
 * This however is just a coincidence. Furthermore the original had CTF and had the flags in the small bases near spawn.
 * The flags still exist in the map, however cannot be accesed to due CTF being removed.
 * There is a balcony near the small house next to the plants base with a plank on it, it leads to the outside of a room with the 2 map devs. You cannot enter it however.
 * Thurthermore near the flank route on the right most side of the map (Zombies side) is a lone door.
 * On the billboard in the left corner there is a monke.
 * In the plants spawn near the pinetree next to the backdoor theres another monke, this time with sunglasses.
 * Ontop the left tower (Zombies side) is a robot hat, this is a refrence to Neil glory.
 * Next to the chimney on the side of the house wall there is a message that reads "scott1333 and hoshpup were here!".
 * Near the middle control point is a taco stand ran by Farmer Zombie Bob and Rocky.
 * Farmer Zombie Bob comes from a game on Roblox called Reason 2 Die.
 * It has also been jokingly said that Rocky is the creator of the universe.
 * Originally the billboard was gonna have the same checkered pattern as the one on the plants base.This was changed due to their not being much ideas for the other side.
 * It was suggested by hoshpup to use classic roblox ads features in Crossroads and Chaos Canyon.
 * Said checkered pattern is based of the checkered lawn pattern from PVZ.
 * The plant at the top of the map is a retextured Umberella Leaf from the 1st version of the map.
 * All the other plants have been changed to a much less copyrighted plant mesh.
 * Any mushroom was changed to a much less copyrighted version.
 * Cabbage-pult and kernel-pult kept the same models but had the eyes and pults removed.
 * The melons were dhanged to a much less copyrighted version.

Origanilly the zombie head on the zombies base was going to be on the barrier near the highest checkpoint.